Files
scummvm-cursorfix/engines/ultima/nuvie/files/u6_bmp.cpp
2026-02-02 04:50:13 +01:00

66 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/std/string.h"
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/files/u6_lzw.h"
#include "ultima/nuvie/files/u6_bmp.h"
namespace Ultima {
namespace Nuvie {
U6Bmp::U6Bmp(): U6Shape(), data(nullptr) {
}
U6Bmp::~U6Bmp() {
if (data != nullptr)
free(data);
raw = nullptr;
}
bool U6Bmp::load(const Common::Path &filename) {
U6Lzw lzw;
uint32 data_size;
if (data != nullptr)
return false;
if (filename.empty())
return false;
data = lzw.decompress_file(filename, data_size);
if (data == nullptr)
return false;
width = (data[0] + (data[1] << 8));
height = (data[2] + (data[3] << 8));
raw = data + 0x4;
return true;
}
} // End of namespace Nuvie
} // End of namespace Ultima