/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/std/string.h" #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/files/u6_lzw.h" #include "ultima/nuvie/files/u6_bmp.h" namespace Ultima { namespace Nuvie { U6Bmp::U6Bmp(): U6Shape(), data(nullptr) { } U6Bmp::~U6Bmp() { if (data != nullptr) free(data); raw = nullptr; } bool U6Bmp::load(const Common::Path &filename) { U6Lzw lzw; uint32 data_size; if (data != nullptr) return false; if (filename.empty()) return false; data = lzw.decompress_file(filename, data_size); if (data == nullptr) return false; width = (data[0] + (data[1] << 8)); height = (data[2] + (data[3] << 8)); raw = data + 0x4; return true; } } // End of namespace Nuvie } // End of namespace Ultima