Files
scummvm-cursorfix/engines/tetraedge/te/te_resource_manager.cpp
2026-02-02 04:50:13 +01:00

83 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_resource_manager.h"
namespace Tetraedge {
TeResourceManager::TeResourceManager() {
}
TeResourceManager::~TeResourceManager() {
// Remove resources one at a time as they may be inter-dependant,
// causing removals during iteration.
while (_resources.size()) {
_resources.erase(_resources.end() - 1);
}
}
void TeResourceManager::addResource(const TeIntrusivePtr<TeResource> &resource) {
_resources.insert_at(0, resource);
}
void TeResourceManager::addResource(TeResource *resource) {
_resources.insert_at(0, TeIntrusivePtr<TeResource>(resource));
}
bool TeResourceManager::exists(const Common::Path &path) {
for (auto &resource : _resources) {
if (resource->getAccessName() == path)
return true;
}
return false;
}
void TeResourceManager::removeResource(const TeIntrusivePtr<TeResource> &resource) {
for (uint i = 0; i < _resources.size(); i++) {
if (_resources[i] == resource) {
_resources.remove_at(i);
break;
}
}
}
void TeResourceManager::removeResource(const TeResource *resource) {
// We want to hold a new reference before removing the old one, as
// this could cause the object's destruction - which triggers it
// being removed from the list.
TeIntrusivePtr<TeResource> ptr;
uint i = 0;
for (; i < _resources.size(); i++) {
if (_resources[i].get() == resource) {
ptr = _resources[i];
break;
}
}
if (i < _resources.size())
_resources.remove_at(i);
// now we can let the other pointer go. It could cause another
// removeResource request but now it's not in the list any more.
}
} // end namespace Tetraedge