/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_resource.h" #include "tetraedge/te/te_resource_manager.h" namespace Tetraedge { TeResourceManager::TeResourceManager() { } TeResourceManager::~TeResourceManager() { // Remove resources one at a time as they may be inter-dependant, // causing removals during iteration. while (_resources.size()) { _resources.erase(_resources.end() - 1); } } void TeResourceManager::addResource(const TeIntrusivePtr &resource) { _resources.insert_at(0, resource); } void TeResourceManager::addResource(TeResource *resource) { _resources.insert_at(0, TeIntrusivePtr(resource)); } bool TeResourceManager::exists(const Common::Path &path) { for (auto &resource : _resources) { if (resource->getAccessName() == path) return true; } return false; } void TeResourceManager::removeResource(const TeIntrusivePtr &resource) { for (uint i = 0; i < _resources.size(); i++) { if (_resources[i] == resource) { _resources.remove_at(i); break; } } } void TeResourceManager::removeResource(const TeResource *resource) { // We want to hold a new reference before removing the old one, as // this could cause the object's destruction - which triggers it // being removed from the list. TeIntrusivePtr ptr; uint i = 0; for (; i < _resources.size(); i++) { if (_resources[i].get() == resource) { ptr = _resources[i]; break; } } if (i < _resources.size()) _resources.remove_at(i); // now we can let the other pointer go. It could cause another // removeResource request but now it's not in the list any more. } } // end namespace Tetraedge