117 lines
5.4 KiB
C++
117 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_PAINT16_H
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#define SCI_GRAPHICS_PAINT16_H
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namespace Sci {
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class GfxPorts;
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class GfxScreen;
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class GfxPalette;
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class Font;
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class GfxView;
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struct HiresDrawData;
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/**
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* Paint16 class, handles painting/drawing for SCI16 (SCI0-SCI1.1) games
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*/
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class GfxPaint16 {
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public:
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GfxPaint16(ResourceManager *resMan, SegManager *segMan, GfxCache *cache, GfxPorts *ports, GfxCoordAdjuster16 *coordAdjuster, GfxScreen *screen, GfxPalette *palette, GfxTransitions *transitions, AudioPlayer *audio);
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~GfxPaint16();
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void init(GfxAnimate *animate, GfxText16 *text16);
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void debugSetEGAdrawingVisualize(bool state);
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void drawPicture(GuiResourceId pictureId, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);
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void drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
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void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
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void drawCel(GfxView *view, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
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void drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t hiresHandle, bool storeDrawingInfo);
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void redrawHiresCels();
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void clearScreen(byte color = 255);
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void invertRect(const Common::Rect &rect);
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void invertRectViaXOR(const Common::Rect &rect);
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void eraseRect(const Common::Rect &rect);
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void paintRect(const Common::Rect &rect);
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void fillRect(const Common::Rect &rect, int16 drawFlags, byte color, byte priority = 0, byte control = 0);
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void frameRect(const Common::Rect &rect);
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void bitsShow(const Common::Rect &r);
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reg_t bitsSave(const Common::Rect &rect, byte screenFlags, bool hiresFlag = false);
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void bitsGetRect(reg_t memoryHandle, Common::Rect *destRect);
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void bitsRestore(reg_t memoryHandle);
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void bitsFree(reg_t memoryHandle);
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void kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
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void kernelDrawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY, bool hiresMode, reg_t hiresHandle);
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void kernelGraphFillBoxForeground(const Common::Rect &rect);
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void kernelGraphFillBoxBackground(const Common::Rect &rect);
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void kernelGraphFillBox(const Common::Rect &rect, uint16 colorMask, int16 color, int16 priority, int16 control);
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void kernelGraphFrameBox(const Common::Rect &rect, int16 color);
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void kernelGraphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control);
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reg_t kernelGraphSaveBox(const Common::Rect &rect, uint16 flags, bool hiresFlag);
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void kernelGraphRestoreBox(reg_t handle);
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void kernelGraphUpdateBox(const Common::Rect &rect);
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void kernelGraphRedrawBox(Common::Rect rect);
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reg_t kernelDisplay(const char *text, uint16 languageSplitter, int argc, reg_t *argv);
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reg_t kernelPortraitLoad(const Common::String &resourceName);
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void kernelPortraitShow(const Common::String &resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
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void kernelPortraitUnload(uint16 portraitId);
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private:
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ResourceManager *_resMan;
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SegManager *_segMan;
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AudioPlayer *_audio;
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GfxAnimate *_animate;
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GfxCache *_cache;
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GfxPorts *_ports;
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GfxCoordAdjuster16 *_coordAdjuster;
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GfxScreen *_screen;
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GfxPalette *_palette;
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GfxText16 *_text16;
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GfxTransitions *_transitions;
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// true means make EGA picture drawing visible
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bool _EGAdrawingVisualize;
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// The original KQ6WinCD interpreter saves the hires drawing information in a linked list. There are two use cases: one is redrawing the
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// window background when receiving WM_PAINT messages (which is irrelevant for us, since that happens in the backend) and the other is
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// redrawing the inventory after displaying a text window over it. This only happens in mixed speech+text mode, which does not even exist
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// in the original. We do have that mode as a ScummVM feature, though. That's why we have that code, to be able to refresh the inventory.
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void removeHiresDrawObject(reg_t handle);
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bool hasHiresDrawObjectAt(uint16 x, uint16 y) const;
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Common::Rect makeHiresRect(Common::Rect &rect) const;
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HiresDrawData *_hiresDrawObjs;
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bool _hiresPortraitWorkaroundFlag;
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};
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} // End of namespace Sci
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#endif // SCI_GRAPHICS_PAINT16_H
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