/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCI_GRAPHICS_PAINT16_H #define SCI_GRAPHICS_PAINT16_H namespace Sci { class GfxPorts; class GfxScreen; class GfxPalette; class Font; class GfxView; struct HiresDrawData; /** * Paint16 class, handles painting/drawing for SCI16 (SCI0-SCI1.1) games */ class GfxPaint16 { public: GfxPaint16(ResourceManager *resMan, SegManager *segMan, GfxCache *cache, GfxPorts *ports, GfxCoordAdjuster16 *coordAdjuster, GfxScreen *screen, GfxPalette *palette, GfxTransitions *transitions, AudioPlayer *audio); ~GfxPaint16(); void init(GfxAnimate *animate, GfxText16 *text16); void debugSetEGAdrawingVisualize(bool state); void drawPicture(GuiResourceId pictureId, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId); void drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0); void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0); void drawCel(GfxView *view, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0); void drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t hiresHandle, bool storeDrawingInfo); void redrawHiresCels(); void clearScreen(byte color = 255); void invertRect(const Common::Rect &rect); void invertRectViaXOR(const Common::Rect &rect); void eraseRect(const Common::Rect &rect); void paintRect(const Common::Rect &rect); void fillRect(const Common::Rect &rect, int16 drawFlags, byte color, byte priority = 0, byte control = 0); void frameRect(const Common::Rect &rect); void bitsShow(const Common::Rect &r); reg_t bitsSave(const Common::Rect &rect, byte screenFlags, bool hiresFlag = false); void bitsGetRect(reg_t memoryHandle, Common::Rect *destRect); void bitsRestore(reg_t memoryHandle); void bitsFree(reg_t memoryHandle); void kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo); void kernelDrawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY, bool hiresMode, reg_t hiresHandle); void kernelGraphFillBoxForeground(const Common::Rect &rect); void kernelGraphFillBoxBackground(const Common::Rect &rect); void kernelGraphFillBox(const Common::Rect &rect, uint16 colorMask, int16 color, int16 priority, int16 control); void kernelGraphFrameBox(const Common::Rect &rect, int16 color); void kernelGraphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control); reg_t kernelGraphSaveBox(const Common::Rect &rect, uint16 flags, bool hiresFlag); void kernelGraphRestoreBox(reg_t handle); void kernelGraphUpdateBox(const Common::Rect &rect); void kernelGraphRedrawBox(Common::Rect rect); reg_t kernelDisplay(const char *text, uint16 languageSplitter, int argc, reg_t *argv); reg_t kernelPortraitLoad(const Common::String &resourceName); void kernelPortraitShow(const Common::String &resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq); void kernelPortraitUnload(uint16 portraitId); private: ResourceManager *_resMan; SegManager *_segMan; AudioPlayer *_audio; GfxAnimate *_animate; GfxCache *_cache; GfxPorts *_ports; GfxCoordAdjuster16 *_coordAdjuster; GfxScreen *_screen; GfxPalette *_palette; GfxText16 *_text16; GfxTransitions *_transitions; // true means make EGA picture drawing visible bool _EGAdrawingVisualize; // The original KQ6WinCD interpreter saves the hires drawing information in a linked list. There are two use cases: one is redrawing the // window background when receiving WM_PAINT messages (which is irrelevant for us, since that happens in the backend) and the other is // redrawing the inventory after displaying a text window over it. This only happens in mixed speech+text mode, which does not even exist // in the original. We do have that mode as a ScummVM feature, though. That's why we have that code, to be able to refresh the inventory. void removeHiresDrawObject(reg_t handle); bool hasHiresDrawObjectAt(uint16 x, uint16 y) const; Common::Rect makeHiresRect(Common::Rect &rect) const; HiresDrawData *_hiresDrawObjs; bool _hiresPortraitWorkaroundFlag; }; } // End of namespace Sci #endif // SCI_GRAPHICS_PAINT16_H