Files
scummvm-cursorfix/engines/qdengine/minigames/adv/common.cpp
2026-02-02 04:50:13 +01:00

49 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/minigames/adv/common.h"
#include "qdengine/minigames/adv/RunTime.h"
namespace QDEngine {
const char *QDObject::getName() const {
#ifdef _DEBUG
return _name.c_str();
#else
return "";
#endif
}
bool QDObject::hit(const mgVect2f& point) const {
return _obj->hit_test(mgVect2i(round(point.x), round(point.y)));
}
float QDObject::depth(MinigameManager *runtime) const {
return runtime->getDepth(_obj);
}
void QDObject::setState(const char* name) {
if (!_obj->is_state_active(name))
_obj->set_state(name);
}
} // namespace QDEngine