/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/RunTime.h" namespace QDEngine { const char *QDObject::getName() const { #ifdef _DEBUG return _name.c_str(); #else return ""; #endif } bool QDObject::hit(const mgVect2f& point) const { return _obj->hit_test(mgVect2i(round(point.x), round(point.y))); } float QDObject::depth(MinigameManager *runtime) const { return runtime->getDepth(_obj); } void QDObject::setState(const char* name) { if (!_obj->is_state_active(name)) _obj->set_state(name); } } // namespace QDEngine