82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_ADV_R_ADV_BEEN_H
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#define M4_ADV_R_ADV_BEEN_H
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#include "common/serializer.h"
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#include "common/stream.h"
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#include "m4/m4_types.h"
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namespace M4 {
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struct Scene_list {
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int32 total_scenes = 0;
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int32 tail = 0;
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int16 *table = nullptr;
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};
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/**
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* Initializes player_been information, allocates memory for a list of scenes
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*
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* Takes the number of scenes to allocate space for
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* @returns True if successfully allocated
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*/
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bool player_been_init(int16 num_scenes);
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/**
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* Shuts down player_been system. Deallocates some memory
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*/
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void player_been_shutdown();
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/**
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* Resets the player_been system
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*/
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void player_reset_been(void);
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/**
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* Saves/loads player_been information
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*/
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void player_been_sync(Common::Serializer &s);
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/**
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* Called whenever player enters a scene
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* @param scene_num Takes the scene to be entered
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* @returns True if the player has been there before, or false otherwise
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*/
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bool player_enters_scene(int16 scene_num);
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/**
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* Called if the apps programmer wants the player to forget about being in
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* a room
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*/
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void player_forgets_scene(int16 scene_num);
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/**
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* Checks whether player has been in specified scene before
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*/
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bool player_been_here(int16 scene_num);
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} // End of namespace M4
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#endif
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