/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_BEEN_H #define M4_ADV_R_ADV_BEEN_H #include "common/serializer.h" #include "common/stream.h" #include "m4/m4_types.h" namespace M4 { struct Scene_list { int32 total_scenes = 0; int32 tail = 0; int16 *table = nullptr; }; /** * Initializes player_been information, allocates memory for a list of scenes * * Takes the number of scenes to allocate space for * @returns True if successfully allocated */ bool player_been_init(int16 num_scenes); /** * Shuts down player_been system. Deallocates some memory */ void player_been_shutdown(); /** * Resets the player_been system */ void player_reset_been(void); /** * Saves/loads player_been information */ void player_been_sync(Common::Serializer &s); /** * Called whenever player enters a scene * @param scene_num Takes the scene to be entered * @returns True if the player has been there before, or false otherwise */ bool player_enters_scene(int16 scene_num); /** * Called if the apps programmer wants the player to forget about being in * a room */ void player_forgets_scene(int16 scene_num); /** * Checks whether player has been in specified scene before */ bool player_been_here(int16 scene_num); } // End of namespace M4 #endif