Files
scummvm-cursorfix/engines/hpl1/engine/graphics/Bone.cpp
2026-02-02 04:50:13 +01:00

163 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Bone.h"
#include "hpl1/engine/graphics/Skeleton.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cBone::cBone(const tString &asName, cSkeleton *apSkeleton) {
msName = asName;
mpSkeleton = apSkeleton;
mpParent = NULL;
mbNeedsUpdate = true;
mlValue = 0;
}
//-----------------------------------------------------------------------
cBone::~cBone() {
STLDeleteAll(mlstChildren);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cBone *cBone::CreateChildBone(const tString &asName) {
cBone *pBone = hplNew(cBone, (asName, mpSkeleton));
pBone->mpParent = this;
mlstChildren.push_back(pBone);
mpSkeleton->AddBone(pBone);
return pBone;
}
//-----------------------------------------------------------------------
void cBone::SetTransform(const cMatrixf &a_mtxTransform) {
m_mtxTransform = a_mtxTransform;
NeedsUpdate();
}
//-----------------------------------------------------------------------
const cMatrixf &cBone::GetLocalTransform() {
return m_mtxTransform;
}
const cMatrixf &cBone::GetWorldTransform() {
UpdateMatrix();
return m_mtxWorldTransform;
}
const cMatrixf &cBone::GetInvWorldTransform() {
UpdateMatrix();
return m_mtxInvWorldTransform;
}
//-----------------------------------------------------------------------
void cBone::Detach() {
if (mpParent == NULL)
return;
tBoneListIt it = mpParent->mlstChildren.begin();
for (; it != mpParent->mlstChildren.end(); it++) {
if (*it == this) {
mpParent->mlstChildren.erase(it);
break;
}
}
mpSkeleton->RemoveBone(this);
}
//-----------------------------------------------------------------------
cBoneIterator cBone::GetChildIterator() {
return cBoneIterator(&mlstChildren);
}
//-----------------------------------------------------------------------
void cBone::UpdateMatrix() {
if (mbNeedsUpdate == false)
return;
if (mpParent == NULL) {
m_mtxWorldTransform = m_mtxTransform;
} else {
m_mtxWorldTransform = cMath::MatrixMul(mpParent->GetWorldTransform(), m_mtxTransform);
}
m_mtxInvWorldTransform = cMath::MatrixInverse(m_mtxWorldTransform);
mbNeedsUpdate = false;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cBone::NeedsUpdate() {
mbNeedsUpdate = true;
tBoneListIt it = mlstChildren.begin();
for (; it != mlstChildren.end(); it++) {
cBone *pBone = *it;
pBone->NeedsUpdate();
}
}
//-----------------------------------------------------------------------
} // namespace hpl