204 lines
5.8 KiB
C++
204 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "common/memstream.h"
|
|
|
|
#include "freescape/freescape.h"
|
|
#include "freescape/games/eclipse/eclipse.h"
|
|
#include "freescape/language/8bitDetokeniser.h"
|
|
|
|
namespace Freescape {
|
|
|
|
void EclipseEngine::initCPC() {
|
|
_viewArea = Common::Rect(36 + 3, 24 + 8, 284, 130 + 3);
|
|
}
|
|
|
|
byte kCPCPaletteEclipseTitleData[4][3] = {
|
|
{0x00, 0x00, 0x00},
|
|
{0xff, 0xff, 0x00},
|
|
{0xff, 0x00, 0xff},
|
|
{0xff, 0x80, 0x00},
|
|
};
|
|
|
|
byte kCPCPaletteEclipseBorderData[4][3] = {
|
|
{0x00, 0x00, 0x00},
|
|
{0xff, 0x80, 0x00},
|
|
{0x80, 0xff, 0xff},
|
|
{0x00, 0x80, 0x00},
|
|
};
|
|
|
|
|
|
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
|
|
|
|
void EclipseEngine::loadAssetsCPCFullGame() {
|
|
Common::File file;
|
|
|
|
if (isEclipse2())
|
|
file.open("TE2.BI1");
|
|
else
|
|
file.open("TESCR.SCR");
|
|
|
|
if (!file.isOpen())
|
|
error("Failed to open TESCR.SCR/TE2.BI1");
|
|
|
|
_title = readCPCImage(&file, true);
|
|
_title->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4);
|
|
|
|
file.close();
|
|
if (isEclipse2())
|
|
file.open("TE2.BI3");
|
|
else
|
|
file.open("TECON.SCR");
|
|
|
|
if (!file.isOpen())
|
|
error("Failed to open TECON.SCR/TE2.BI3");
|
|
|
|
_border = readCPCImage(&file, true);
|
|
_border->setPalette((byte*)&kCPCPaletteEclipseBorderData, 0, 4);
|
|
|
|
file.close();
|
|
if (isEclipse2())
|
|
file.open("TE2.BI2");
|
|
else
|
|
file.open("TECODE.BIN");
|
|
|
|
if (!file.isOpen())
|
|
error("Failed to open TECODE.BIN/TE2.BI2");
|
|
|
|
if (isEclipse2()) {
|
|
loadFonts(&file, 0x60bc);
|
|
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
|
load8bitBinary(&file, 0x62b4, 16);
|
|
} else {
|
|
loadFonts(&file, 0x6076);
|
|
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
|
load8bitBinary(&file, 0x626e, 16);
|
|
}
|
|
|
|
loadColorPalette();
|
|
swapPalette(1);
|
|
|
|
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
|
|
|
for (auto &it : _indicators)
|
|
it->convertToInPlace(_gfx->_texturePixelFormat);
|
|
}
|
|
|
|
void EclipseEngine::loadAssetsCPCDemo() {
|
|
Common::File file;
|
|
|
|
file.open("TECON.BIN");
|
|
if (!file.isOpen())
|
|
error("Failed to open TECON.BIN");
|
|
|
|
_border = readCPCImage(&file, true);
|
|
_border->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4);
|
|
|
|
file.close();
|
|
file.open("TEPROG.BIN");
|
|
|
|
if (!file.isOpen())
|
|
error("Failed to open TEPROG.BIN");
|
|
|
|
loadFonts(&file, 0x63ce);
|
|
loadMessagesFixedSize(&file, 0x362, 16, 23);
|
|
loadMessagesFixedSize(&file, 0x570b, 264, 5);
|
|
load8bitBinary(&file, 0x65c6, 16);
|
|
loadColorPalette();
|
|
swapPalette(1);
|
|
|
|
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
|
|
|
for (auto &it : _indicators)
|
|
it->convertToInPlace(_gfx->_texturePixelFormat);
|
|
}
|
|
|
|
void EclipseEngine::drawCPCUI(Graphics::Surface *surface) {
|
|
uint32 color = _currentArea->_underFireBackgroundColor;
|
|
uint8 r, g, b;
|
|
|
|
_gfx->readFromPalette(color, r, g, b);
|
|
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
|
|
|
color = _currentArea->_usualBackgroundColor;
|
|
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
|
color = (*_gfx->_colorRemaps)[color];
|
|
}
|
|
|
|
_gfx->readFromPalette(color, r, g, b);
|
|
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
|
|
|
color = _currentArea->_inkColor;
|
|
|
|
_gfx->readFromPalette(color, r, g, b);
|
|
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
|
|
|
int score = _gameStateVars[k8bitVariableScore];
|
|
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
|
shield = shield < 0 ? 0 : shield;
|
|
|
|
Common::String message;
|
|
int deadline;
|
|
getLatestMessages(message, deadline);
|
|
if (deadline <= _countdown) {
|
|
drawStringInSurface(message, 102, 135, back, front, surface);
|
|
_temporaryMessages.push_back(message);
|
|
_temporaryMessageDeadlines.push_back(deadline);
|
|
} else if (!_currentAreaMessages.empty())
|
|
drawStringInSurface(_currentArea->_name, 102, 135, back, front, surface);
|
|
|
|
drawScoreString(score, 136, 6, back, other, surface);
|
|
|
|
int x = 171;
|
|
if (shield < 10)
|
|
x = 179;
|
|
else if (shield < 100)
|
|
x = 175;
|
|
|
|
Common::String shieldStr = Common::String::format("%d", shield);
|
|
drawStringInSurface(shieldStr, x, 162, back, other, surface);
|
|
|
|
drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 135, back, front, surface);
|
|
drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 135, back, front, surface);
|
|
drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 135, back, front, surface);
|
|
|
|
if (_shootingFrames > 0) {
|
|
drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 135, back, front, surface);
|
|
drawStringInSurface(shiftStr("<", 'Z' - '$' + 1), 240, 135, back, front, surface);
|
|
}
|
|
drawAnalogClock(surface, 90, 172, back, other, front);
|
|
drawIndicator(surface, 45, 4, 12);
|
|
drawEclipseIndicator(surface, 228, 0, front, other);
|
|
|
|
Common::Rect jarBackground(124, 165, 148, 192);
|
|
surface->fillRect(jarBackground, back);
|
|
|
|
Common::Rect jarWater(124, 192 - _gameStateVars[k8bitVariableEnergy], 148, 192);
|
|
surface->fillRect(jarWater, color);
|
|
|
|
surface->fillRect(Common::Rect(225, 168, 235, 187), front);
|
|
drawCompass(surface, 229, 177, _yaw, 10, back);
|
|
|
|
}
|
|
|
|
} // End of namespace Freescape
|