/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/memstream.h" #include "freescape/freescape.h" #include "freescape/games/eclipse/eclipse.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { void EclipseEngine::initCPC() { _viewArea = Common::Rect(36 + 3, 24 + 8, 284, 130 + 3); } byte kCPCPaletteEclipseTitleData[4][3] = { {0x00, 0x00, 0x00}, {0xff, 0xff, 0x00}, {0xff, 0x00, 0xff}, {0xff, 0x80, 0x00}, }; byte kCPCPaletteEclipseBorderData[4][3] = { {0x00, 0x00, 0x00}, {0xff, 0x80, 0x00}, {0x80, 0xff, 0xff}, {0x00, 0x80, 0x00}, }; extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0); void EclipseEngine::loadAssetsCPCFullGame() { Common::File file; if (isEclipse2()) file.open("TE2.BI1"); else file.open("TESCR.SCR"); if (!file.isOpen()) error("Failed to open TESCR.SCR/TE2.BI1"); _title = readCPCImage(&file, true); _title->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4); file.close(); if (isEclipse2()) file.open("TE2.BI3"); else file.open("TECON.SCR"); if (!file.isOpen()) error("Failed to open TECON.SCR/TE2.BI3"); _border = readCPCImage(&file, true); _border->setPalette((byte*)&kCPCPaletteEclipseBorderData, 0, 4); file.close(); if (isEclipse2()) file.open("TE2.BI2"); else file.open("TECODE.BIN"); if (!file.isOpen()) error("Failed to open TECODE.BIN/TE2.BI2"); if (isEclipse2()) { loadFonts(&file, 0x60bc); loadMessagesFixedSize(&file, 0x326, 16, 30); load8bitBinary(&file, 0x62b4, 16); } else { loadFonts(&file, 0x6076); loadMessagesFixedSize(&file, 0x326, 16, 30); load8bitBinary(&file, 0x626e, 16); } loadColorPalette(); swapPalette(1); _indicators.push_back(loadBundledImage("eclipse_ankh_indicator")); for (auto &it : _indicators) it->convertToInPlace(_gfx->_texturePixelFormat); } void EclipseEngine::loadAssetsCPCDemo() { Common::File file; file.open("TECON.BIN"); if (!file.isOpen()) error("Failed to open TECON.BIN"); _border = readCPCImage(&file, true); _border->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4); file.close(); file.open("TEPROG.BIN"); if (!file.isOpen()) error("Failed to open TEPROG.BIN"); loadFonts(&file, 0x63ce); loadMessagesFixedSize(&file, 0x362, 16, 23); loadMessagesFixedSize(&file, 0x570b, 264, 5); load8bitBinary(&file, 0x65c6, 16); loadColorPalette(); swapPalette(1); _indicators.push_back(loadBundledImage("eclipse_ankh_indicator")); for (auto &it : _indicators) it->convertToInPlace(_gfx->_texturePixelFormat); } void EclipseEngine::drawCPCUI(Graphics::Surface *surface) { uint32 color = _currentArea->_underFireBackgroundColor; uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = _currentArea->_usualBackgroundColor; if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) { color = (*_gfx->_colorRemaps)[color]; } _gfx->readFromPalette(color, r, g, b); uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = _currentArea->_inkColor; _gfx->readFromPalette(color, r, g, b); uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int score = _gameStateVars[k8bitVariableScore]; int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield; shield = shield < 0 ? 0 : shield; Common::String message; int deadline; getLatestMessages(message, deadline); if (deadline <= _countdown) { drawStringInSurface(message, 102, 135, back, front, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else if (!_currentAreaMessages.empty()) drawStringInSurface(_currentArea->_name, 102, 135, back, front, surface); drawScoreString(score, 136, 6, back, other, surface); int x = 171; if (shield < 10) x = 179; else if (shield < 100) x = 175; Common::String shieldStr = Common::String::format("%d", shield); drawStringInSurface(shieldStr, x, 162, back, other, surface); drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 135, back, front, surface); drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 135, back, front, surface); drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 135, back, front, surface); if (_shootingFrames > 0) { drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 135, back, front, surface); drawStringInSurface(shiftStr("<", 'Z' - '$' + 1), 240, 135, back, front, surface); } drawAnalogClock(surface, 90, 172, back, other, front); drawIndicator(surface, 45, 4, 12); drawEclipseIndicator(surface, 228, 0, front, other); Common::Rect jarBackground(124, 165, 148, 192); surface->fillRect(jarBackground, back); Common::Rect jarWater(124, 192 - _gameStateVars[k8bitVariableEnergy], 148, 192); surface->fillRect(jarWater, color); surface->fillRect(Common::Rect(225, 168, 235, 187), front); drawCompass(surface, 229, 177, _yaw, 10, back); } } // End of namespace Freescape