57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_SCREEN_H
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#define AGS_ENGINE_AC_SCREEN_H
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#include "ags/engine/ac/dynobj/script_user_object.h"
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namespace AGS3 {
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int Screen_GetScreenWidth();
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int Screen_GetScreenHeight();
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bool Screen_GetAutoSizeViewport();
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void Screen_SetAutoSizeViewport(bool on);
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int Screen_GetViewportCount();
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ScriptViewport *Screen_GetViewport();
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ScriptViewport *Screen_GetAnyViewport(int index);
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ScriptUserObject *Screen_RoomToScreenPoint(int roomx, int roomy);
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namespace AGS {
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namespace Shared {
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class Bitmap;
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} // namespace Shared
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} // namespace AGS
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namespace AGS {
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namespace Engine {
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class IDriverDependantBitmap;
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} // namespace Engine
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} // namespace AGS
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void fadein_impl(PALETTE p, int speed);
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void fadeout_impl(int spdd);
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void current_fade_out_effect();
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AGS::Engine::IDriverDependantBitmap *prepare_screen_for_transition_in(bool opaque);
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} // namespace AGS3
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#endif
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