/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_SCREEN_H #define AGS_ENGINE_AC_SCREEN_H #include "ags/engine/ac/dynobj/script_user_object.h" namespace AGS3 { int Screen_GetScreenWidth(); int Screen_GetScreenHeight(); bool Screen_GetAutoSizeViewport(); void Screen_SetAutoSizeViewport(bool on); int Screen_GetViewportCount(); ScriptViewport *Screen_GetViewport(); ScriptViewport *Screen_GetAnyViewport(int index); ScriptUserObject *Screen_RoomToScreenPoint(int roomx, int roomy); namespace AGS { namespace Shared { class Bitmap; } // namespace Shared } // namespace AGS namespace AGS { namespace Engine { class IDriverDependantBitmap; } // namespace Engine } // namespace AGS void fadein_impl(PALETTE p, int speed); void fadeout_impl(int spdd); void current_fade_out_effect(); AGS::Engine::IDriverDependantBitmap *prepare_screen_for_transition_in(bool opaque); } // namespace AGS3 #endif