Files
scummvm-cursorfix/engines/wintermute/base/gfx/3deffect_params.cpp
2026-02-02 04:50:13 +01:00

204 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#include "common/crc.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/gfx/3deffect_params.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/dcgf.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
Effect3DParams::Effect3DParam::Effect3DParam() {
setDefaultValues();
}
//////////////////////////////////////////////////////////////////////////
Effect3DParams::Effect3DParam::Effect3DParam(const char *paramName) {
setDefaultValues();
BaseUtils::setString(&_paramName, paramName);
}
//////////////////////////////////////////////////////////////////////////
Effect3DParams::Effect3DParam::~Effect3DParam() {
SAFE_DELETE_ARRAY(_paramName);
SAFE_DELETE_ARRAY(_valString);
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setValue(char *val) {
_type = EP_STRING;
BaseUtils::setString(&_valString, val);
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setValue(int val) {
_type = EP_INT;
_valInt = val;
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setValue(float val) {
_type = EP_FLOAT;
_valFloat = val;
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setValue(bool val) {
_type = EP_BOOL;
_valBool = val;
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setValue(DXVector4 val) {
_type = EP_VECTOR;
_valVector = val;
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::Effect3DParam::setDefaultValues() {
_paramName = nullptr;
_valString = nullptr;
_valInt = 0;
_valFloat = 0;
_valBool = 0;
_valVector = DXVector4(0, 0, 0, 0);
_type = EP_UNKNOWN;
_initialized = false;
}
//////////////////////////////////////////////////////////////////////////
bool Effect3DParams::Effect3DParam::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferCharPtr(TMEMBER(_paramName));
persistMgr->transferSint32(TMEMBER_INT(_type));
persistMgr->transferCharPtr(TMEMBER(_valString));
persistMgr->transferSint32(TMEMBER(_valInt));
persistMgr->transferFloat(TMEMBER(_valFloat));
persistMgr->transferVector4d(TMEMBER(_valVector));
persistMgr->transferBool(TMEMBER(_valBool));
if (!persistMgr->getIsSaving()) {
_initialized = false;
}
return true;
}
//////////////////////////////////////////////////////////////////////////
Effect3DParams::Effect3DParams() {
}
//////////////////////////////////////////////////////////////////////////
Effect3DParams::~Effect3DParams() {
clear();
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::clear() {
for (int32 i = 0; i < _params.getSize(); i++) {
SAFE_DELETE(_params[i]);
}
_params.removeAll();
}
//////////////////////////////////////////////////////////////////////////
bool Effect3DParams::persist(BasePersistenceManager *persistMgr) {
if (persistMgr->getIsSaving()) {
int32 numItems = _params.getSize();
persistMgr->transferSint32(TMEMBER(numItems));
for (int32 i = 0; i < numItems; i++) {
_params[i]->persist(persistMgr);
}
} else {
uint32 numItems = 0;
persistMgr->transferUint32(TMEMBER(numItems));
for (uint32 i = 0; i < numItems; i++) {
Effect3DParam *param = new Effect3DParam();
param->persist(persistMgr);
_params.add(param);
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::setParam(const char *paramName, ScValue *val) {
Effect3DParam *param = getParamByName(paramName);
switch (val->getType()) {
case VAL_INT:
param->setValue(val->getInt());
break;
case VAL_FLOAT:
param->setValue((float)val->getFloat());
break;
case VAL_BOOL:
param->setValue(val->getBool());
break;
default:
param->setValue(val->getString());
}
}
//////////////////////////////////////////////////////////////////////////
void Effect3DParams::setParam(const char *paramName, DXVector4 val) {
Effect3DParam *param = getParamByName(paramName);
param->setValue(val);
}
//////////////////////////////////////////////////////////////////////////
Effect3DParams::Effect3DParam *Effect3DParams::getParamByName(const char *paramName) {
Effect3DParam *param = nullptr;
for (int32 i = 0; i < _params.getSize(); i++) {
if (_params[i]->getParamName() && strcmp(paramName, _params[i]->getParamName()) == 0) {
param = _params[i];
break;
}
}
if (!param) {
param = new Effect3DParam(paramName);
_params.add(param);
}
return param;
}
} // namespace Wintermute