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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GAMES_GAME_H
#define ULTIMA8_GAMES_GAME_H
#include "ultima/ultima8/games/game_info.h"
#include "ultima/ultima8/usecode/intrinsics.h"
namespace Ultima {
namespace Ultima8 {
class Game {
public:
Game();
virtual ~Game();
static Game *get_instance() {
return _game;
}
//! load/init game's data files
virtual bool loadFiles() = 0;
//! initialize new game
virtual bool startGame() = 0;
//! start initial usecode
virtual bool startInitialUsecode(int saveSlot = -1) = 0;
//! write game-specific savegame info (avatar stats, equipment, ...)
virtual void writeSaveInfo(Common::WriteStream *ws) = 0;
virtual ProcId playIntroMovie(bool fade) = 0;
virtual ProcId playEndgameMovie(bool fade) = 0;
virtual void playCredits() = 0;
virtual void playQuotes() = 0;
virtual void playDemoScreen() = 0;
static Game *createGame(const GameInfo *info);
INTRINSIC(I_playEndgame);
INTRINSIC(I_playCredits);
INTRINSIC(I_playDemoScreen);
protected:
static Game *_game;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif