72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GAMES_GAME_H
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#define ULTIMA8_GAMES_GAME_H
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#include "ultima/ultima8/games/game_info.h"
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#include "ultima/ultima8/usecode/intrinsics.h"
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namespace Ultima {
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namespace Ultima8 {
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class Game {
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public:
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Game();
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virtual ~Game();
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static Game *get_instance() {
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return _game;
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}
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//! load/init game's data files
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virtual bool loadFiles() = 0;
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//! initialize new game
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virtual bool startGame() = 0;
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//! start initial usecode
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virtual bool startInitialUsecode(int saveSlot = -1) = 0;
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//! write game-specific savegame info (avatar stats, equipment, ...)
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virtual void writeSaveInfo(Common::WriteStream *ws) = 0;
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virtual ProcId playIntroMovie(bool fade) = 0;
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virtual ProcId playEndgameMovie(bool fade) = 0;
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virtual void playCredits() = 0;
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virtual void playQuotes() = 0;
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virtual void playDemoScreen() = 0;
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static Game *createGame(const GameInfo *info);
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INTRINSIC(I_playEndgame);
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INTRINSIC(I_playCredits);
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INTRINSIC(I_playDemoScreen);
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protected:
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static Game *_game;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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