204 lines
4.6 KiB
C++
204 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/u1dialogs/tavern.h"
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#include "ultima/ultima1/core/party.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/maps/map_city_castle.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/shared/engine/messages.h"
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#include "ultima/shared/core/str.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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BEGIN_MESSAGE_MAP(Tavern, BuySellDialog)
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ON_MESSAGE(FrameMsg)
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END_MESSAGE_MAP()
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Tavern::Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum) :
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BuySellDialog(game, game->_res->TAVERN_NAMES[tavernNum]), _map(map),
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_countdown(0), _tipNumber(0), _buyDisplay(INITIAL) {
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}
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void Tavern::setMode(BuySell mode) {
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switch (mode) {
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case BUY:
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_mode = BUY;
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addInfoMsg(Common::String::format("%s%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY, _game->_res->TAVERN_TEXT[3]), false, true);
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setDirty();
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delay(DIALOG_CLOSE_DELAY * 2);
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break;
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case SELL:
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_mode = SELL;
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addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL), false, true);
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delay(DIALOG_CLOSE_DELAY * 2);
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setDirty();
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break;
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default:
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BuySellDialog::setMode(mode);
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break;
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}
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}
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bool Tavern::FrameMsg(CFrameMsg *msg) {
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Shared::Character &c = *_game->_party;
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if (_countdown > 0 && --_countdown == 0) {
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switch (_mode) {
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case BUY:
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switch (_buyDisplay) {
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case INITIAL:
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if (c._coins == 0) {
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close();
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break;
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}
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if (++_map->_tipCounter > (c._stamina / 4) && _map->isWenchNearby()) {
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_buyDisplay = TIP0;
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_tipNumber = 0;
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c._coins /= 2;
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c._wisdom = MAX(c._wisdom - 1, 5U);
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delay();
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break;
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}
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// fall through
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case TIP0:
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if (_game->getRandomNumber(255) < 75) {
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_buyDisplay = TIP_PAGE1;
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_tipNumber = _game->getRandomNumber(11, 89) / 10;
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delay((_tipNumber == 8) ? 7 * DIALOG_CLOSE_DELAY : 4 * DIALOG_CLOSE_DELAY);
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} else {
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close();
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}
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break;
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case TIP_PAGE1:
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if (_tipNumber == 8) {
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_buyDisplay = TIP_PAGE2;
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delay();
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} else {
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close();
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}
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break;
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case TIP_PAGE2:
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close();
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break;
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default:
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break;
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}
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break;
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case SELL:
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addInfoMsg(_game->_res->NOTHING);
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_game->endOfTurn();
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hide();
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break;
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default:
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break;
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}
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}
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return true;
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}
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void Tavern::close() {
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addInfoMsg("");
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_game->endOfTurn();
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hide();
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}
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void Tavern::draw() {
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BuySellDialog::draw();
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switch (_mode) {
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case BUY:
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drawBuy();
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break;
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case SELL:
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drawSell();
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break;
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default:
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break;
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}
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}
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void Tavern::drawBuy() {
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Shared::Gfx::VisualSurface s = getSurface();
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const Shared::Character &c = *_game->_party;
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int titleLines = String(_title).split("\r\n").size();
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switch (_buyDisplay) {
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case INITIAL:
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if (c._coins == 0) {
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// Broke
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centerText(String(_game->_res->TAVERN_TEXT[0]).split("\r\n"), titleLines + 2);
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} else {
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// Initial ale give
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centerText(String(_game->_res->TAVERN_TEXT[2]).split("\r\n"), titleLines + 2);
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}
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break;
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case TIP0:
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case TIP_PAGE1:
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case TIP_PAGE2: {
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if (_tipNumber != 0)
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centerText(_game->_res->TAVERN_TIPS[0], 3);
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switch (_tipNumber) {
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case 2:
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centerText(Common::String::format(_game->_res->TAVERN_TIPS[3],
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_game->_res->TAVERN_TIPS[c._sex == Shared::SEX_MALE ? 11 : 12]), 4);
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break;
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case 8:
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centerText(String(_game->_res->TAVERN_TIPS[_buyDisplay == TIP_PAGE1 ? 9 : 10]).split("\r\n"), 4);
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break;
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default:
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centerText(String(_game->_res->TAVERN_TIPS[_tipNumber + 1]).split("\r\n"), 4);
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break;
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}
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}
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default:
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break;
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}
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}
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void Tavern::drawSell() {
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int titleLines = String(_title).split("\r\n").size();
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centerText(String(_game->_res->TAVERN_TEXT[1]).split("\r\n"), titleLines + 2);
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}
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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