/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1dialogs/tavern.h" #include "ultima/ultima1/core/party.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/game.h" #include "ultima/shared/engine/messages.h" #include "ultima/shared/core/str.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { BEGIN_MESSAGE_MAP(Tavern, BuySellDialog) ON_MESSAGE(FrameMsg) END_MESSAGE_MAP() Tavern::Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum) : BuySellDialog(game, game->_res->TAVERN_NAMES[tavernNum]), _map(map), _countdown(0), _tipNumber(0), _buyDisplay(INITIAL) { } void Tavern::setMode(BuySell mode) { switch (mode) { case BUY: _mode = BUY; addInfoMsg(Common::String::format("%s%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY, _game->_res->TAVERN_TEXT[3]), false, true); setDirty(); delay(DIALOG_CLOSE_DELAY * 2); break; case SELL: _mode = SELL; addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL), false, true); delay(DIALOG_CLOSE_DELAY * 2); setDirty(); break; default: BuySellDialog::setMode(mode); break; } } bool Tavern::FrameMsg(CFrameMsg *msg) { Shared::Character &c = *_game->_party; if (_countdown > 0 && --_countdown == 0) { switch (_mode) { case BUY: switch (_buyDisplay) { case INITIAL: if (c._coins == 0) { close(); break; } if (++_map->_tipCounter > (c._stamina / 4) && _map->isWenchNearby()) { _buyDisplay = TIP0; _tipNumber = 0; c._coins /= 2; c._wisdom = MAX(c._wisdom - 1, 5U); delay(); break; } // fall through case TIP0: if (_game->getRandomNumber(255) < 75) { _buyDisplay = TIP_PAGE1; _tipNumber = _game->getRandomNumber(11, 89) / 10; delay((_tipNumber == 8) ? 7 * DIALOG_CLOSE_DELAY : 4 * DIALOG_CLOSE_DELAY); } else { close(); } break; case TIP_PAGE1: if (_tipNumber == 8) { _buyDisplay = TIP_PAGE2; delay(); } else { close(); } break; case TIP_PAGE2: close(); break; default: break; } break; case SELL: addInfoMsg(_game->_res->NOTHING); _game->endOfTurn(); hide(); break; default: break; } } return true; } void Tavern::close() { addInfoMsg(""); _game->endOfTurn(); hide(); } void Tavern::draw() { BuySellDialog::draw(); switch (_mode) { case BUY: drawBuy(); break; case SELL: drawSell(); break; default: break; } } void Tavern::drawBuy() { Shared::Gfx::VisualSurface s = getSurface(); const Shared::Character &c = *_game->_party; int titleLines = String(_title).split("\r\n").size(); switch (_buyDisplay) { case INITIAL: if (c._coins == 0) { // Broke centerText(String(_game->_res->TAVERN_TEXT[0]).split("\r\n"), titleLines + 2); } else { // Initial ale give centerText(String(_game->_res->TAVERN_TEXT[2]).split("\r\n"), titleLines + 2); } break; case TIP0: case TIP_PAGE1: case TIP_PAGE2: { if (_tipNumber != 0) centerText(_game->_res->TAVERN_TIPS[0], 3); switch (_tipNumber) { case 2: centerText(Common::String::format(_game->_res->TAVERN_TIPS[3], _game->_res->TAVERN_TIPS[c._sex == Shared::SEX_MALE ? 11 : 12]), 4); break; case 8: centerText(String(_game->_res->TAVERN_TIPS[_buyDisplay == TIP_PAGE1 ? 9 : 10]).split("\r\n"), 4); break; default: centerText(String(_game->_res->TAVERN_TIPS[_tipNumber + 1]).split("\r\n"), 4); break; } } default: break; } } void Tavern::drawSell() { int titleLines = String(_title).split("\r\n").size(); centerText(String(_game->_res->TAVERN_TEXT[1]).split("\r\n"), titleLines + 2); } } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima