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scummvm-cursorfix/engines/ultima/ultima0/views/create_character.cpp
2026-02-02 04:50:13 +01:00

137 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima0/views/create_character.h"
#include "ultima/ultima0/ultima0.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
bool CreateCharacter::msgFocus(const FocusMessage &msg) {
g_engine->_player.init();
_mode = LUCKY_NUMBER;
_input = "";
return true;
}
void CreateCharacter::draw() {
auto s = getSurface();
const auto &player = g_engine->_player;
s.clear();
// Lucky number
s.writeString(Common::Point(1, 4), "Type thy Lucky Number.....");
if (_mode == LUCKY_NUMBER)
s.writeString(_input);
else
s.writeString(Common::String::format("%d", player._luckyNumber));
// Level of play
if (_mode >= LEVEL) {
s.writeString(Common::Point(1, 6), "Level of play (1-10)......");
if (_mode == LEVEL)
s.writeString(_input);
else
s.writeString(Common::String::format("%d", player._skill));
}
// Stats
if (_mode >= STATS) {
for (int i = 0; i < MAX_ATTR; ++i) {
Common::String line = ATTRIB_NAMES[i];
while (line.size() < 15)
line += ".";
line += Common::String::format("%d", player._attr[i]);
s.writeString(Common::Point(1, 9 + i), line);
}
s.writeString(Common::Point(0, 16), "Shallt thou play with these qualities?");
}
// Class selection
if (_mode == CLASS) {
s.writeString(Common::Point(0, 18), "And shalt thou be a Fighter or a Mage?");
}
}
bool CreateCharacter::msgKeypress(const KeypressMessage &msg) {
auto &player = g_engine->_player;
if (_mode == LUCKY_NUMBER || _mode == LEVEL) {
if (Common::isDigit(msg.ascii) && _input.size() < 6) {
_input += msg.ascii;
redraw();
} else if (msg.keycode == Common::KEYCODE_BACKSPACE && _input.size() > 0) {
_input.deleteLastChar();
redraw();
} else if (msg.keycode == Common::KEYCODE_RETURN && !_input.empty()) {
if (_mode == LUCKY_NUMBER) {
player._luckyNumber = atoi(_input.c_str());
_input.clear();
_mode = LEVEL;
redraw();
} else {
player._skill = atoi(_input.c_str());
if (player._skill >= 1 && player._skill <= 10) {
_input.clear();
_mode = STATS;
player.rollAttributes();
redraw();
}
}
}
} else if (msg.keycode == Common::KEYCODE_y) {
_mode = CLASS;
redraw();
} else if (msg.keycode == Common::KEYCODE_n) {
player.rollAttributes();
redraw();
} else if (_mode == CLASS && (msg.keycode == Common::KEYCODE_f ||
msg.keycode == Common::KEYCODE_m)) {
player._class = toupper(msg.ascii);
characterDone();
}
return true;
}
bool CreateCharacter::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
replaceView("Title");
return true;
}
return true;
}
void CreateCharacter::characterDone() {
// Generate the world map
g_engine->_worldMap.init(g_engine->_player);
// Enter the town
replaceView("Town");
}
} // namespace Views
} // namespace Ultima0
} // namespace Ultima