137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima0/views/create_character.h"
|
|
#include "ultima/ultima0/ultima0.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima0 {
|
|
namespace Views {
|
|
|
|
bool CreateCharacter::msgFocus(const FocusMessage &msg) {
|
|
g_engine->_player.init();
|
|
_mode = LUCKY_NUMBER;
|
|
_input = "";
|
|
return true;
|
|
}
|
|
|
|
void CreateCharacter::draw() {
|
|
auto s = getSurface();
|
|
const auto &player = g_engine->_player;
|
|
s.clear();
|
|
|
|
// Lucky number
|
|
s.writeString(Common::Point(1, 4), "Type thy Lucky Number.....");
|
|
if (_mode == LUCKY_NUMBER)
|
|
s.writeString(_input);
|
|
else
|
|
s.writeString(Common::String::format("%d", player._luckyNumber));
|
|
|
|
// Level of play
|
|
if (_mode >= LEVEL) {
|
|
s.writeString(Common::Point(1, 6), "Level of play (1-10)......");
|
|
if (_mode == LEVEL)
|
|
s.writeString(_input);
|
|
else
|
|
s.writeString(Common::String::format("%d", player._skill));
|
|
}
|
|
|
|
// Stats
|
|
if (_mode >= STATS) {
|
|
for (int i = 0; i < MAX_ATTR; ++i) {
|
|
Common::String line = ATTRIB_NAMES[i];
|
|
while (line.size() < 15)
|
|
line += ".";
|
|
line += Common::String::format("%d", player._attr[i]);
|
|
s.writeString(Common::Point(1, 9 + i), line);
|
|
}
|
|
|
|
s.writeString(Common::Point(0, 16), "Shallt thou play with these qualities?");
|
|
}
|
|
|
|
// Class selection
|
|
if (_mode == CLASS) {
|
|
s.writeString(Common::Point(0, 18), "And shalt thou be a Fighter or a Mage?");
|
|
}
|
|
}
|
|
|
|
bool CreateCharacter::msgKeypress(const KeypressMessage &msg) {
|
|
auto &player = g_engine->_player;
|
|
|
|
if (_mode == LUCKY_NUMBER || _mode == LEVEL) {
|
|
if (Common::isDigit(msg.ascii) && _input.size() < 6) {
|
|
_input += msg.ascii;
|
|
redraw();
|
|
} else if (msg.keycode == Common::KEYCODE_BACKSPACE && _input.size() > 0) {
|
|
_input.deleteLastChar();
|
|
redraw();
|
|
} else if (msg.keycode == Common::KEYCODE_RETURN && !_input.empty()) {
|
|
if (_mode == LUCKY_NUMBER) {
|
|
player._luckyNumber = atoi(_input.c_str());
|
|
_input.clear();
|
|
_mode = LEVEL;
|
|
redraw();
|
|
} else {
|
|
player._skill = atoi(_input.c_str());
|
|
if (player._skill >= 1 && player._skill <= 10) {
|
|
_input.clear();
|
|
_mode = STATS;
|
|
player.rollAttributes();
|
|
redraw();
|
|
}
|
|
}
|
|
}
|
|
} else if (msg.keycode == Common::KEYCODE_y) {
|
|
_mode = CLASS;
|
|
redraw();
|
|
} else if (msg.keycode == Common::KEYCODE_n) {
|
|
player.rollAttributes();
|
|
redraw();
|
|
} else if (_mode == CLASS && (msg.keycode == Common::KEYCODE_f ||
|
|
msg.keycode == Common::KEYCODE_m)) {
|
|
player._class = toupper(msg.ascii);
|
|
characterDone();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CreateCharacter::msgAction(const ActionMessage &msg) {
|
|
if (msg._action == KEYBIND_ESCAPE) {
|
|
replaceView("Title");
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CreateCharacter::characterDone() {
|
|
// Generate the world map
|
|
g_engine->_worldMap.init(g_engine->_player);
|
|
|
|
// Enter the town
|
|
replaceView("Town");
|
|
}
|
|
|
|
} // namespace Views
|
|
} // namespace Ultima0
|
|
} // namespace Ultima
|