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2026-02-02 04:50:13 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/creature.h"
#include "ultima/shared/early/game.h"
namespace Ultima {
namespace Shared {
namespace Maps {
void Creature::synchronize(Common::Serializer &s) {
s.syncAsSint32LE(_hitPoints);
}
void Creature::update(bool isPreUpdate) {
if (isPreUpdate) {
// Check whether creature can attack
movement();
_isAttacking = attackDistance() != 0;
} else if (_isAttacking && !_gameRef->_party->isDead()) {
attackParty();
}
}
bool Creature::subtractHitPoints(uint amount) {
if ((int)amount >= _hitPoints) {
_hitPoints = 0;
return true;
} else {
_hitPoints -= amount;
return false;
}
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima