/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/maps/creature.h" #include "ultima/shared/early/game.h" namespace Ultima { namespace Shared { namespace Maps { void Creature::synchronize(Common::Serializer &s) { s.syncAsSint32LE(_hitPoints); } void Creature::update(bool isPreUpdate) { if (isPreUpdate) { // Check whether creature can attack movement(); _isAttacking = attackDistance() != 0; } else if (_isAttacking && !_gameRef->_party->isDead()) { attackParty(); } } bool Creature::subtractHitPoints(uint amount) { if ((int)amount >= _hitPoints) { _hitPoints = 0; return true; } else { _hitPoints -= amount; return false; } } } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima