91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/visual_item.h"
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#include "ultima/shared/early/ultima_early.h"
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#include "ultima/shared/early/game.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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BEGIN_MESSAGE_MAP(VisualItem, NamedItem)
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ON_MESSAGE(ShowMsg)
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ON_MESSAGE(HideMsg)
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END_MESSAGE_MAP()
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void VisualItem::init(TreeItem *parent) {
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_isDirty = true;
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if (parent != nullptr)
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addUnder(parent);
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}
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bool VisualItem::ShowMsg(CShowMsg *msg) {
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// When a view is shown, mark it to be redrawn
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_isDirty = true;
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// Font *font = Font::getActiveFont();
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// _fontDetails._fontNumber = font ? font->_fontNumber : 1;
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return false;
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}
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bool VisualItem::HideMsg(CHideMsg *msg) {
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// When view is hidden, mark it as not dirty
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_isDirty = false;
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return false;
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}
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VisualSurface VisualItem::getSurface() {
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Graphics::ManagedSurface src(*g_vm->_screen, _bounds);
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return VisualSurface(src, _bounds, getGame());
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}
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void VisualItem::setBounds(const Rect &r) {
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_bounds = r;
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setDirty();
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}
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void VisualItem::setPosition(const Point &pt) {
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_bounds.moveTo(pt);
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setDirty();
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}
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void VisualItem::setDirty(bool dirty) {
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// Flag the item as dirty
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_isDirty = dirty;
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}
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void VisualItem::setView(const Common::String &viewName) {
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getGame()->setView(viewName);
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}
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void VisualItem::setPopup(Gfx::Popup *popup) {
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getGame()->setPopup(popup);
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}
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void VisualItem::setView() {
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getGame()->setView(this);
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}
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} // End of namespace Gfx
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} // End of namespace Shaerd
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} // End of namespace Ultima
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