/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/gfx/visual_item.h" #include "ultima/shared/early/ultima_early.h" #include "ultima/shared/early/game.h" namespace Ultima { namespace Shared { namespace Gfx { BEGIN_MESSAGE_MAP(VisualItem, NamedItem) ON_MESSAGE(ShowMsg) ON_MESSAGE(HideMsg) END_MESSAGE_MAP() void VisualItem::init(TreeItem *parent) { _isDirty = true; if (parent != nullptr) addUnder(parent); } bool VisualItem::ShowMsg(CShowMsg *msg) { // When a view is shown, mark it to be redrawn _isDirty = true; // Font *font = Font::getActiveFont(); // _fontDetails._fontNumber = font ? font->_fontNumber : 1; return false; } bool VisualItem::HideMsg(CHideMsg *msg) { // When view is hidden, mark it as not dirty _isDirty = false; return false; } VisualSurface VisualItem::getSurface() { Graphics::ManagedSurface src(*g_vm->_screen, _bounds); return VisualSurface(src, _bounds, getGame()); } void VisualItem::setBounds(const Rect &r) { _bounds = r; setDirty(); } void VisualItem::setPosition(const Point &pt) { _bounds.moveTo(pt); setDirty(); } void VisualItem::setDirty(bool dirty) { // Flag the item as dirty _isDirty = dirty; } void VisualItem::setView(const Common::String &viewName) { getGame()->setView(viewName); } void VisualItem::setPopup(Gfx::Popup *popup) { getGame()->setPopup(popup); } void VisualItem::setView() { getGame()->setView(this); } } // End of namespace Gfx } // End of namespace Shaerd } // End of namespace Ultima