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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* These are return codes for widget event functions */
#ifndef NUVIE_GUI_GUI_STATUS_H
#define NUVIE_GUI_GUI_STATUS_H
namespace Ultima {
namespace Nuvie {
typedef enum {
GUI_QUIT, /* Close the GUI */
GUI_REDRAW, /* The GUI needs to be redrawn */
GUI_YUM, /* The event was eaten by the widget */
GUI_PASS, /* The event should be passed on */
GUI_DRAG_AND_DROP /* Drag and Drop sequence initiated by GUI */
} GUI_status;
typedef enum {
WIDGET_VISIBLE,
WIDGET_HIDDEN,
WIDGET_DELETED
} WIDGET_status;
/* GUI idle function -- run when no events pending */
typedef GUI_status(*GUI_IdleProc)(void);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif