/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* These are return codes for widget event functions */ #ifndef NUVIE_GUI_GUI_STATUS_H #define NUVIE_GUI_GUI_STATUS_H namespace Ultima { namespace Nuvie { typedef enum { GUI_QUIT, /* Close the GUI */ GUI_REDRAW, /* The GUI needs to be redrawn */ GUI_YUM, /* The event was eaten by the widget */ GUI_PASS, /* The event should be passed on */ GUI_DRAG_AND_DROP /* Drag and Drop sequence initiated by GUI */ } GUI_status; typedef enum { WIDGET_VISIBLE, WIDGET_HIDDEN, WIDGET_DELETED } WIDGET_status; /* GUI idle function -- run when no events pending */ typedef GUI_status(*GUI_IdleProc)(void); } // End of namespace Nuvie } // End of namespace Ultima #endif