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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_SCENE_RAIN_H
#define TWINE_SCENE_RAIN_H
#include "twine/scene/actor.h"
#include "twine/twine.h"
namespace TwinE {
#define MAX_RAIN 200
class Rain {
private:
TwinEEngine *_engine;
int32 LastTimer = 0;
int32 DeltaRain = 0;
public:
struct T_RAIN {
int32 XRain = 0;
int32 YRain = 0;
int32 ZRain = 0;
int32 Timer = 0;
};
T_RAIN TabRain[MAX_RAIN];
Rain(TwinEEngine *engine);
void InitOneRain(T_RAIN *pt);
void InitRain();
void GereRain();
void ClearImpactRain();
void AffRain();
};
} // namespace TwinE
#endif