/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_SCENE_RAIN_H #define TWINE_SCENE_RAIN_H #include "twine/scene/actor.h" #include "twine/twine.h" namespace TwinE { #define MAX_RAIN 200 class Rain { private: TwinEEngine *_engine; int32 LastTimer = 0; int32 DeltaRain = 0; public: struct T_RAIN { int32 XRain = 0; int32 YRain = 0; int32 ZRain = 0; int32 Timer = 0; }; T_RAIN TabRain[MAX_RAIN]; Rain(TwinEEngine *engine); void InitOneRain(T_RAIN *pt); void InitRain(); void GereRain(); void ClearImpactRain(); void AffRain(); }; } // namespace TwinE #endif