67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_DEMO_H
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#define TSAGE_RINGWORLD_DEMO_H
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#include "common/scummsys.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class RingworldDemoGame: public Game {
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private:
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void pauseGame();
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public:
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void start() override;
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Scene *createScene(int sceneNumber) override;
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void quitGame() override;
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void processEvent(Event &event) override;
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bool canSaveGameStateCurrently() override;
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bool canLoadGameStateCurrently() override;
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};
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class RingworldDemoScene: public Scene {
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public:
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SequenceManager _sequenceManager;
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SceneObject _actor1, _actor2, _actor3;
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SceneObject _actor4, _actor5, _actor6;
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ASound _soundHandler;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void process(Event &event) override;
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void signal() override;
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};
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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#endif
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