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scummvm-cursorfix/engines/tsage/ringworld/ringworld_demo.h
2026-02-02 04:50:13 +01:00

67 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_RINGWORLD_DEMO_H
#define TSAGE_RINGWORLD_DEMO_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class RingworldDemoGame: public Game {
private:
void pauseGame();
public:
void start() override;
Scene *createScene(int sceneNumber) override;
void quitGame() override;
void processEvent(Event &event) override;
bool canSaveGameStateCurrently() override;
bool canLoadGameStateCurrently() override;
};
class RingworldDemoScene: public Scene {
public:
SequenceManager _sequenceManager;
SceneObject _actor1, _actor2, _actor3;
SceneObject _actor4, _actor5, _actor6;
ASound _soundHandler;
void postInit(SceneObjectList *OwnerList = NULL) override;
void process(Event &event) override;
void signal() override;
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif