/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TSAGE_RINGWORLD_DEMO_H #define TSAGE_RINGWORLD_DEMO_H #include "common/scummsys.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class RingworldDemoGame: public Game { private: void pauseGame(); public: void start() override; Scene *createScene(int sceneNumber) override; void quitGame() override; void processEvent(Event &event) override; bool canSaveGameStateCurrently() override; bool canLoadGameStateCurrently() override; }; class RingworldDemoScene: public Scene { public: SequenceManager _sequenceManager; SceneObject _actor1, _actor2, _actor3; SceneObject _actor4, _actor5, _actor6; ASound _soundHandler; void postInit(SceneObjectList *OwnerList = NULL) override; void process(Event &event) override; void signal() override; }; } // End of namespace Ringworld } // End of namespace TsAGE #endif