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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_MIDI_H
#define TOT_MIDI_H
#include "audio/mididrv_ms.h"
#include "audio/midiparser.h"
namespace Tot {
class MidiPlayer {
protected:
MidiDriver_Multisource *_driver;
MidiParser *_parserMusic;
byte *_musicData;
bool _paused;
static void onTimer(void *data);
public:
MidiPlayer();
~MidiPlayer();
// Creates and opens the relevant parsers and drivers
int open();
// Loads music or SFX data supported by the MidiParser
void load(Common::SeekableReadStream *in, int32 size = -1);
void play(int track);
void setLoop(bool loop);
bool isPlaying();
void stop();
void pause(bool b);
void syncSoundSettings();
void setSourceVolume(uint8 volume);
void startFadeOut();
void startFadeIn();
bool isFading();
};
} // End of namespace Tot
#endif