/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_MIDI_H #define TOT_MIDI_H #include "audio/mididrv_ms.h" #include "audio/midiparser.h" namespace Tot { class MidiPlayer { protected: MidiDriver_Multisource *_driver; MidiParser *_parserMusic; byte *_musicData; bool _paused; static void onTimer(void *data); public: MidiPlayer(); ~MidiPlayer(); // Creates and opens the relevant parsers and drivers int open(); // Loads music or SFX data supported by the MidiParser void load(Common::SeekableReadStream *in, int32 size = -1); void play(int track); void setLoop(bool loop); bool isPlaying(); void stop(); void pause(bool b); void syncSoundSettings(); void setSourceVolume(uint8 volume); void startFadeOut(); void startFadeIn(); bool isFading(); }; } // End of namespace Tot #endif