67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_MIDI_H
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#define TOT_MIDI_H
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#include "audio/mididrv_ms.h"
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#include "audio/midiparser.h"
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namespace Tot {
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class MidiPlayer {
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protected:
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MidiDriver_Multisource *_driver;
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MidiParser *_parserMusic;
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byte *_musicData;
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bool _paused;
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static void onTimer(void *data);
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public:
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MidiPlayer();
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~MidiPlayer();
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// Creates and opens the relevant parsers and drivers
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int open();
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// Loads music or SFX data supported by the MidiParser
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void load(Common::SeekableReadStream *in, int32 size = -1);
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void play(int track);
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void setLoop(bool loop);
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bool isPlaying();
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void stop();
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void pause(bool b);
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void syncSoundSettings();
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void setSourceVolume(uint8 volume);
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void startFadeOut();
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void startFadeIn();
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bool isFading();
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};
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} // End of namespace Tot
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#endif
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