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scummvm-cursorfix/engines/tetraedge/te/te_lua_context.h
2026-02-02 04:50:13 +01:00

83 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_LUA_CONTEXT_H
#define TETRAEDGE_TE_TE_LUA_CONTEXT_H
#include "common/error.h"
#include "common/str.h"
#include "common/serializer.h"
#include "tetraedge/te/te_variant.h"
struct lua_State;
namespace Tetraedge {
class TeLuaGUI;
/*
* The lua state holder. In the original Te engine this is split into an
* interface and Impl class, but it just ends up being a 1-line wrapper in
* each function so there's very little point.
*/
class TeLuaContext {
public:
TeLuaContext();
~TeLuaContext();
void addBindings(void(*fn)(lua_State *));
void create();
void destroy();
TeVariant global(const Common::String &name);
void global(const Common::String &name, bool &outVal);
void global(const Common::String &name, Common::String &outVal);
void global(const Common::String &name, int &outVal);
void global(const Common::String &name, float &outVal);
bool isCreated() {
return _luaState != nullptr;
}
//void load(TiXmlNode *node);
//void save(TiXmlNode *node);
lua_State *luaState() { return _luaState; }
void registerCFunction(const Common::String &name, int(*fn)(lua_State *));
void removeGlobal(const Common::String &name);
void setGlobal(const Common::String &name, int val);
void setGlobal(const Common::String &name, bool val);
void setGlobal(const Common::String &name, const Common::String &val);
void setInRegistry(const Common::String &name, TeLuaGUI *gui);
Common::Error syncState(Common::Serializer &s);
private:
lua_State *_luaState;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_LUA_CONTEXT_H