/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_LUA_CONTEXT_H #define TETRAEDGE_TE_TE_LUA_CONTEXT_H #include "common/error.h" #include "common/str.h" #include "common/serializer.h" #include "tetraedge/te/te_variant.h" struct lua_State; namespace Tetraedge { class TeLuaGUI; /* * The lua state holder. In the original Te engine this is split into an * interface and Impl class, but it just ends up being a 1-line wrapper in * each function so there's very little point. */ class TeLuaContext { public: TeLuaContext(); ~TeLuaContext(); void addBindings(void(*fn)(lua_State *)); void create(); void destroy(); TeVariant global(const Common::String &name); void global(const Common::String &name, bool &outVal); void global(const Common::String &name, Common::String &outVal); void global(const Common::String &name, int &outVal); void global(const Common::String &name, float &outVal); bool isCreated() { return _luaState != nullptr; } //void load(TiXmlNode *node); //void save(TiXmlNode *node); lua_State *luaState() { return _luaState; } void registerCFunction(const Common::String &name, int(*fn)(lua_State *)); void removeGlobal(const Common::String &name); void setGlobal(const Common::String &name, int val); void setGlobal(const Common::String &name, bool val); void setGlobal(const Common::String &name, const Common::String &val); void setInRegistry(const Common::String &name, TeLuaGUI *gui); Common::Error syncState(Common::Serializer &s); private: lua_State *_luaState; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_LUA_CONTEXT_H