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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_RENDERED_IMAGE_H
#define SWORD25_RENDERED_IMAGE_H
// -----------------------------------------------------------------------------
// INCLUDES
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/gfx/image/image.h"
#include "sword25/gfx/graphicengine.h"
#include "graphics/managed_surface.h"
namespace Sword25 {
class RenderedImage : public Image {
private:
RenderedImage(const RenderedImage &) : Image(), _doCleanup(false) {}
RenderedImage &operator=(const RenderedImage &) { return *this; }
public:
RenderedImage(const Common::String &filename, bool &result);
/**
@brief Creates an empty BS_RenderedImage
@param Width The width of the image to be created.
@param Height The height of the image to be created
@param Result Informs the caller, whether the constructor is executed successfully. If it contains false
after the call, do not call methods on the object and destroy the object immediately.
*/
RenderedImage(uint width, uint height, bool &result);
RenderedImage();
~RenderedImage() override;
int getWidth() const override {
return _surface.w;
}
int getHeight() const override {
return _surface.h;
}
void copyDirectly(int posX, int posY);
bool blit(int posX = 0, int posY = 0,
int flipping = Graphics::FLIP_NONE,
Common::Rect *pPartRect = NULL,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1,
RectangleList *updateRects = 0) override;
bool fill(const Common::Rect *pFillRect, uint color) override;
bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0) override;
void replaceContent(byte *pixeldata, int width, int height);
uint getPixel(int x, int y) override;
bool isBlitSource() const override {
return true;
}
bool isBlitTarget() const override {
return false;
}
bool isScalingAllowed() const override {
return true;
}
bool isFillingAllowed() const override {
return false;
}
bool isAlphaAllowed() const override {
return true;
}
bool isColorModulationAllowed() const override {
return true;
}
bool isSetContentAllowed() const override {
return true;
}
void setAlphaType(Graphics::AlphaType alphaType) { _alphaType = alphaType; }
bool isSolid() const override { return _alphaType == Graphics::ALPHA_OPAQUE; }
private:
Graphics::ManagedSurface _surface;
Graphics::AlphaType _alphaType;
bool _doCleanup;
Graphics::ManagedSurface *_backSurface;
};
} // End of namespace Sword25
#endif