/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_RENDERED_IMAGE_H #define SWORD25_RENDERED_IMAGE_H // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/gfx/image/image.h" #include "sword25/gfx/graphicengine.h" #include "graphics/managed_surface.h" namespace Sword25 { class RenderedImage : public Image { private: RenderedImage(const RenderedImage &) : Image(), _doCleanup(false) {} RenderedImage &operator=(const RenderedImage &) { return *this; } public: RenderedImage(const Common::String &filename, bool &result); /** @brief Creates an empty BS_RenderedImage @param Width The width of the image to be created. @param Height The height of the image to be created @param Result Informs the caller, whether the constructor is executed successfully. If it contains false after the call, do not call methods on the object and destroy the object immediately. */ RenderedImage(uint width, uint height, bool &result); RenderedImage(); ~RenderedImage() override; int getWidth() const override { return _surface.w; } int getHeight() const override { return _surface.h; } void copyDirectly(int posX, int posY); bool blit(int posX = 0, int posY = 0, int flipping = Graphics::FLIP_NONE, Common::Rect *pPartRect = NULL, uint color = BS_ARGB(255, 255, 255, 255), int width = -1, int height = -1, RectangleList *updateRects = 0) override; bool fill(const Common::Rect *pFillRect, uint color) override; bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0) override; void replaceContent(byte *pixeldata, int width, int height); uint getPixel(int x, int y) override; bool isBlitSource() const override { return true; } bool isBlitTarget() const override { return false; } bool isScalingAllowed() const override { return true; } bool isFillingAllowed() const override { return false; } bool isAlphaAllowed() const override { return true; } bool isColorModulationAllowed() const override { return true; } bool isSetContentAllowed() const override { return true; } void setAlphaType(Graphics::AlphaType alphaType) { _alphaType = alphaType; } bool isSolid() const override { return _alphaType == Graphics::ALPHA_OPAQUE; } private: Graphics::ManagedSurface _surface; Graphics::AlphaType _alphaType; bool _doCleanup; Graphics::ManagedSurface *_backSurface; }; } // End of namespace Sword25 #endif