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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARTREK_FUNCTIONMAP_H
#define STARTREK_FUNCTIONMAP_H
#include "startrek/room.h"
namespace StarTrek {
extern const RoomAction demon0ActionList[], demon1ActionList[], demon2ActionList[], demon3ActionList[];
extern const RoomAction demon4ActionList[], demon5ActionList[], demon6ActionList[];
extern const RoomTextOffsets demon0TextOffsets[], demon1TextOffsets[], demon2TextOffsets[], demon3TextOffsets[];
extern const RoomTextOffsets demon4TextOffsets[], demon5TextOffsets[], demon6TextOffsets[];
extern const RoomText demon0Texts[], demon1Texts[], demon2Texts[], demon3Texts[];
extern const RoomText demon4Texts[], demon5Texts[], demon6Texts[];
extern const RoomAction tug0ActionList[], tug1ActionList[], tug2ActionList[], tug3ActionList[];
extern const RoomTextOffsets tug0TextOffsets[], tug1TextOffsets[], tug2TextOffsets[], tug3TextOffsets[];
extern const RoomText tug0Texts[], tug1Texts[], tug2Texts[], tug3Texts[];
extern const RoomAction love0ActionList[], love1ActionList[], love2ActionList[], love3ActionList[];
extern const RoomAction love4ActionList[], love5ActionList[];
extern const RoomTextOffsets love0TextOffsets[], love1TextOffsets[], love2TextOffsets[], love3TextOffsets[];
extern const RoomTextOffsets love4TextOffsets[], love5TextOffsets[];
extern const RoomText love0Texts[], love1Texts[], love2Texts[], love3Texts[];
extern const RoomText love4Texts[], love5Texts[];
extern const RoomTextOffsets loveTextOffsets[];
extern const RoomAction mudd0ActionList[], mudd1ActionList[], mudd2ActionList[], mudd3ActionList[];
extern const RoomAction mudd4ActionList[], mudd5ActionList[];
extern const RoomTextOffsets mudd0TextOffsets[], mudd1TextOffsets[], mudd2TextOffsets[], mudd3TextOffsets[];
extern const RoomTextOffsets mudd4TextOffsets[], mudd5TextOffsets[];
extern const RoomText mudd0Texts[], mudd1Texts[], mudd2Texts[], mudd3Texts[];
extern const RoomText mudd4Texts[], mudd5Texts[];
extern const RoomTextOffsets muddTextOffsets[];
extern const RoomAction feather0ActionList[], feather1ActionList[], feather2ActionList[], feather3ActionList[];
extern const RoomAction feather4ActionList[], feather5ActionList[], feather6ActionList[], feather7ActionList[];
extern const RoomTextOffsets feather0TextOffsets[], feather1TextOffsets[], feather2TextOffsets[], feather3TextOffsets[];
extern const RoomTextOffsets feather4TextOffsets[], feather5TextOffsets[], feather6TextOffsets[], feather7TextOffsets[];
extern const RoomText feather0Texts[], feather1Texts[], feather2Texts[], feather3Texts[];
extern const RoomText feather4Texts[], feather5Texts[], feather6Texts[], feather7Texts[];
extern const RoomAction trial0ActionList[], trial1ActionList[], trial2ActionList[], trial3ActionList[];
extern const RoomAction trial4ActionList[], trial5ActionList[];
extern const RoomTextOffsets trial0TextOffsets[], trial1TextOffsets[], trial2TextOffsets[], trial3TextOffsets[];
extern const RoomTextOffsets trial4TextOffsets[], trial5TextOffsets[];
extern const RoomText trial0Texts[], trial1Texts[], trial2Texts[], trial3Texts[];
extern const RoomText trial4Texts[], trial5Texts[];
extern const RoomTextOffsets trialTextOffsets[];
extern const RoomAction sins0ActionList[], sins1ActionList[], sins2ActionList[], sins3ActionList[];
extern const RoomAction sins4ActionList[], sins5ActionList[];
extern const RoomTextOffsets sins0TextOffsets[], sins1TextOffsets[], sins2TextOffsets[], sins3TextOffsets[];
extern const RoomTextOffsets sins4TextOffsets[], sins5TextOffsets[];
extern const RoomText sins0Texts[], sins1Texts[], sins2Texts[], sins3Texts[];
extern const RoomText sins4Texts[], sins5Texts[];
extern const RoomAction veng0ActionList[], veng1ActionList[], veng2ActionList[], veng3ActionList[];
extern const RoomAction veng4ActionList[], veng5ActionList[], veng6ActionList[], veng7ActionList[];
extern const RoomAction veng8ActionList[];
extern const RoomTextOffsets veng0TextOffsets[], veng1TextOffsets[], veng2TextOffsets[], veng3TextOffsets[];
extern const RoomTextOffsets veng4TextOffsets[], veng5TextOffsets[], veng6TextOffsets[], veng7TextOffsets[];
extern const RoomTextOffsets veng8TextOffsets[];
extern const RoomText veng0Texts[], veng1Texts[], veng2Texts[], veng3Texts[];
extern const RoomText veng4Texts[], veng5Texts[], veng6Texts[], veng7Texts[];
extern const RoomText veng8Texts[];
extern const RoomTextOffsets vengTextOffsets[];
}
#endif