/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARTREK_FUNCTIONMAP_H #define STARTREK_FUNCTIONMAP_H #include "startrek/room.h" namespace StarTrek { extern const RoomAction demon0ActionList[], demon1ActionList[], demon2ActionList[], demon3ActionList[]; extern const RoomAction demon4ActionList[], demon5ActionList[], demon6ActionList[]; extern const RoomTextOffsets demon0TextOffsets[], demon1TextOffsets[], demon2TextOffsets[], demon3TextOffsets[]; extern const RoomTextOffsets demon4TextOffsets[], demon5TextOffsets[], demon6TextOffsets[]; extern const RoomText demon0Texts[], demon1Texts[], demon2Texts[], demon3Texts[]; extern const RoomText demon4Texts[], demon5Texts[], demon6Texts[]; extern const RoomAction tug0ActionList[], tug1ActionList[], tug2ActionList[], tug3ActionList[]; extern const RoomTextOffsets tug0TextOffsets[], tug1TextOffsets[], tug2TextOffsets[], tug3TextOffsets[]; extern const RoomText tug0Texts[], tug1Texts[], tug2Texts[], tug3Texts[]; extern const RoomAction love0ActionList[], love1ActionList[], love2ActionList[], love3ActionList[]; extern const RoomAction love4ActionList[], love5ActionList[]; extern const RoomTextOffsets love0TextOffsets[], love1TextOffsets[], love2TextOffsets[], love3TextOffsets[]; extern const RoomTextOffsets love4TextOffsets[], love5TextOffsets[]; extern const RoomText love0Texts[], love1Texts[], love2Texts[], love3Texts[]; extern const RoomText love4Texts[], love5Texts[]; extern const RoomTextOffsets loveTextOffsets[]; extern const RoomAction mudd0ActionList[], mudd1ActionList[], mudd2ActionList[], mudd3ActionList[]; extern const RoomAction mudd4ActionList[], mudd5ActionList[]; extern const RoomTextOffsets mudd0TextOffsets[], mudd1TextOffsets[], mudd2TextOffsets[], mudd3TextOffsets[]; extern const RoomTextOffsets mudd4TextOffsets[], mudd5TextOffsets[]; extern const RoomText mudd0Texts[], mudd1Texts[], mudd2Texts[], mudd3Texts[]; extern const RoomText mudd4Texts[], mudd5Texts[]; extern const RoomTextOffsets muddTextOffsets[]; extern const RoomAction feather0ActionList[], feather1ActionList[], feather2ActionList[], feather3ActionList[]; extern const RoomAction feather4ActionList[], feather5ActionList[], feather6ActionList[], feather7ActionList[]; extern const RoomTextOffsets feather0TextOffsets[], feather1TextOffsets[], feather2TextOffsets[], feather3TextOffsets[]; extern const RoomTextOffsets feather4TextOffsets[], feather5TextOffsets[], feather6TextOffsets[], feather7TextOffsets[]; extern const RoomText feather0Texts[], feather1Texts[], feather2Texts[], feather3Texts[]; extern const RoomText feather4Texts[], feather5Texts[], feather6Texts[], feather7Texts[]; extern const RoomAction trial0ActionList[], trial1ActionList[], trial2ActionList[], trial3ActionList[]; extern const RoomAction trial4ActionList[], trial5ActionList[]; extern const RoomTextOffsets trial0TextOffsets[], trial1TextOffsets[], trial2TextOffsets[], trial3TextOffsets[]; extern const RoomTextOffsets trial4TextOffsets[], trial5TextOffsets[]; extern const RoomText trial0Texts[], trial1Texts[], trial2Texts[], trial3Texts[]; extern const RoomText trial4Texts[], trial5Texts[]; extern const RoomTextOffsets trialTextOffsets[]; extern const RoomAction sins0ActionList[], sins1ActionList[], sins2ActionList[], sins3ActionList[]; extern const RoomAction sins4ActionList[], sins5ActionList[]; extern const RoomTextOffsets sins0TextOffsets[], sins1TextOffsets[], sins2TextOffsets[], sins3TextOffsets[]; extern const RoomTextOffsets sins4TextOffsets[], sins5TextOffsets[]; extern const RoomText sins0Texts[], sins1Texts[], sins2Texts[], sins3Texts[]; extern const RoomText sins4Texts[], sins5Texts[]; extern const RoomAction veng0ActionList[], veng1ActionList[], veng2ActionList[], veng3ActionList[]; extern const RoomAction veng4ActionList[], veng5ActionList[], veng6ActionList[], veng7ActionList[]; extern const RoomAction veng8ActionList[]; extern const RoomTextOffsets veng0TextOffsets[], veng1TextOffsets[], veng2TextOffsets[], veng3TextOffsets[]; extern const RoomTextOffsets veng4TextOffsets[], veng5TextOffsets[], veng6TextOffsets[], veng7TextOffsets[]; extern const RoomTextOffsets veng8TextOffsets[]; extern const RoomText veng0Texts[], veng1Texts[], veng2Texts[], veng3Texts[]; extern const RoomText veng4Texts[], veng5Texts[], veng6Texts[], veng7Texts[]; extern const RoomText veng8Texts[]; extern const RoomTextOffsets vengTextOffsets[]; } #endif