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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_FMV_PLAYER_H
#define STARK_UI_FMV_PLAYER_H
#include "engines/stark/ui/screen.h"
#include "engines/stark/ui/window.h"
#include "video/bink_decoder.h"
namespace Video {
class BinkDecoder;
}
namespace Stark {
namespace Gfx {
class SurfaceRenderer;
class Bitmap;
}
/**
* FMV Player
*
* Handles the state of the currently running FMV.
*/
class FMVScreen : public SingleWindowScreen {
public:
FMVScreen(Gfx::Driver *gfx, Cursor *cursor);
virtual ~FMVScreen();
void play(const Common::Path &name);
void stop();
protected:
void onGameLoop() override;
void onRender() override;
private:
bool isPlaying();
Video::BinkDecoder *_decoder;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Bitmap *_bitmap;
};
} // End of namespace Stark
#endif // STARK_UI_FMV_PLAYER_H