/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_FMV_PLAYER_H #define STARK_UI_FMV_PLAYER_H #include "engines/stark/ui/screen.h" #include "engines/stark/ui/window.h" #include "video/bink_decoder.h" namespace Video { class BinkDecoder; } namespace Stark { namespace Gfx { class SurfaceRenderer; class Bitmap; } /** * FMV Player * * Handles the state of the currently running FMV. */ class FMVScreen : public SingleWindowScreen { public: FMVScreen(Gfx::Driver *gfx, Cursor *cursor); virtual ~FMVScreen(); void play(const Common::Path &name); void stop(); protected: void onGameLoop() override; void onRender() override; private: bool isPlaying(); Video::BinkDecoder *_decoder; Gfx::SurfaceRenderer *_surfaceRenderer; Gfx::Bitmap *_bitmap; }; } // End of namespace Stark #endif // STARK_UI_FMV_PLAYER_H