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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_SHOOTING_H
#define SCUMM_HE_BASKETBALL_SHOOTING_H
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
namespace Scumm {
#define MAX_SHOT_ANGLE 90 // Unless you're doing a behind the back shot, this is the highest angle possible to shoot from
#define TEN_FOOT_SHOT_ANGLE 75 // The shot angle used from ten feet out; the shot angle curve is defined by this point
#define MIN_SHOT_ANGLE 45 // This is the lowest angle a player will ever shoot from
#define SHOT_ANGLE_CUTOFF 3 // This is the horizontal distance / vertical distance ratio where the shot angle is at its lowest; any shot behind this point uses the minimum shot angle
#define SHOT_OFFSET_DISTANCE 200 // This is the distance above the basket that the shooter shoots at
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_SHOOTING_H