/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_SHOOTING_H #define SCUMM_HE_BASKETBALL_SHOOTING_H #ifdef ENABLE_HE #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #include "scumm/he/basketball/collision/bball_collision_support_obj.h" namespace Scumm { #define MAX_SHOT_ANGLE 90 // Unless you're doing a behind the back shot, this is the highest angle possible to shoot from #define TEN_FOOT_SHOT_ANGLE 75 // The shot angle used from ten feet out; the shot angle curve is defined by this point #define MIN_SHOT_ANGLE 45 // This is the lowest angle a player will ever shoot from #define SHOT_ANGLE_CUTOFF 3 // This is the horizontal distance / vertical distance ratio where the shot angle is at its lowest; any shot behind this point uses the minimum shot angle #define SHOT_OFFSET_DISTANCE 200 // This is the distance above the basket that the shooter shoots at } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_SHOOTING_H