93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_COMMON_H
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#define QDENGINE_MINIGAMES_ADV_COMMON_H
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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class MinigameManager;
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typedef mgVect3<int> mgVect3i;
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class QDObject {
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qdMinigameObjectInterface *_obj;
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#ifdef _DEBUG
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Common::String _name;
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#endif
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public:
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QDObject(qdMinigameObjectInterface* obj = 0, const char* name = "") : _obj(obj) {
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#ifdef _DEBUG
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_name = name;
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#endif
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}
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const char *getName() const; // DEBUG ONLY
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bool hit(const mgVect2f& point) const;
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float depth(MinigameManager *runtime) const;
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void setState(const char* name);
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bool operator==(const QDObject& obj) const {
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return _obj == obj._obj;
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}
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bool operator==(const qdMinigameObjectInterface* obj) const {
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return _obj == obj;
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}
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operator qdMinigameObjectInterface* () const {
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return _obj;
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}
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qdMinigameObjectInterface* operator->() const {
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return _obj;
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}
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};
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typedef qdMinigameCounterInterface *QDCounter;
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typedef Std::vector<QDObject> QDObjects;
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typedef Std::vector<int> Indexes;
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typedef Std::vector<mgVect3f> Coords;
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class MinigameManager;
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extern MinigameManager *g_runtime;
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enum SystemEvent {
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EVENT_TIME_1_SECOND_TICK,
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EVENT_TIME_10_SECOND_TICK,
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EVENT_TIME_60_SECOND_TICK,
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EVENT_TIME_10_SECOND_LEFT,
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EVENT_TIME_LESS_10_SECOND_LEFT_SECOND_TICK,
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EVENT_TIME_OUT,
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EVENT_GAME_LOSE,
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EVENT_GAME_WIN,
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SYSTEM_EVENTS_SIZE
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_COMMON_H
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