/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_COMMON_H #define QDENGINE_MINIGAMES_ADV_COMMON_H #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { class MinigameManager; typedef mgVect3 mgVect3i; class QDObject { qdMinigameObjectInterface *_obj; #ifdef _DEBUG Common::String _name; #endif public: QDObject(qdMinigameObjectInterface* obj = 0, const char* name = "") : _obj(obj) { #ifdef _DEBUG _name = name; #endif } const char *getName() const; // DEBUG ONLY bool hit(const mgVect2f& point) const; float depth(MinigameManager *runtime) const; void setState(const char* name); bool operator==(const QDObject& obj) const { return _obj == obj._obj; } bool operator==(const qdMinigameObjectInterface* obj) const { return _obj == obj; } operator qdMinigameObjectInterface* () const { return _obj; } qdMinigameObjectInterface* operator->() const { return _obj; } }; typedef qdMinigameCounterInterface *QDCounter; typedef Std::vector QDObjects; typedef Std::vector Indexes; typedef Std::vector Coords; class MinigameManager; extern MinigameManager *g_runtime; enum SystemEvent { EVENT_TIME_1_SECOND_TICK, EVENT_TIME_10_SECOND_TICK, EVENT_TIME_60_SECOND_TICK, EVENT_TIME_10_SECOND_LEFT, EVENT_TIME_LESS_10_SECOND_LEFT_SECOND_TICK, EVENT_TIME_OUT, EVENT_GAME_LOSE, EVENT_GAME_WIN, SYSTEM_EVENTS_SIZE }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_COMMON_H