60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H
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#define QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H
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namespace QDEngine {
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class EventManager {
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public:
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EventManager(MinigameManager *runtime);
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void sysEvent(int eventID);
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void event(int eventID, const mgVect2f& pos, int factor);
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int score() const {
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return _score;
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}
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int addScore(int sc);
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private:
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int _score;
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bool _enableNegative;
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struct EventPreset {
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EventPreset();
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int score;
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int fontID;
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int escapeID;
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int triggerEventID;
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};
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typedef Std::vector<EventPreset> EventPresets;
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EventPresets _eventPresets;
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QDObjects _triggerEvents;
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MinigameManager *_runtime;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H
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