/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H
#define QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H
namespace QDEngine {
class EventManager {
public:
EventManager(MinigameManager *runtime);
void sysEvent(int eventID);
void event(int eventID, const mgVect2f& pos, int factor);
int score() const {
return _score;
}
int addScore(int sc);
private:
int _score;
bool _enableNegative;
struct EventPreset {
EventPreset();
int score;
int fontID;
int escapeID;
int triggerEventID;
};
typedef Std::vector EventPresets;
EventPresets _eventPresets;
QDObjects _triggerEvents;
MinigameManager *_runtime;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H