/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H #define QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H namespace QDEngine { class EventManager { public: EventManager(MinigameManager *runtime); void sysEvent(int eventID); void event(int eventID, const mgVect2f& pos, int factor); int score() const { return _score; } int addScore(int sc); private: int _score; bool _enableNegative; struct EventPreset { EventPreset(); int score; int fontID; int escapeID; int triggerEventID; }; typedef Std::vector EventPresets; EventPresets _eventPresets; QDObjects _triggerEvents; MinigameManager *_runtime; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_EVENT_MANAGER_H